At the Edge of Light is a narrative sci-fi game set across space stations and transit corridors of the solar system.
Instead of direct control, the player shapes outcomes through dialogue and decisions.
The story is not told to you — it takes shape through what you do, what you avoid, and what the world remembers.
What this game is
You don’t move a character through the world in real time.
You engage with locations through dialogue, choices, conditions, and consequences.
What you see — and what you are able to do — depends on:
- prior decisions
- accumulated actions and the current state of the world
- unresolved obligations, access rights, reputations, and records
Nothing is reset between encounters.
Situations persist, and history carries weight.
How it is presented
The game is presented as a minimalist, interface-driven narrative:
- text as the primary carrier of meaning
- restrained use of imagery and UI elements
- interaction through clearly defined choices and actions
This is not a traditional text adventure, nor a visual novel.
It is a narrative shaped by systems, where structure and consequence matter more than exposition.
At the Edge of Light — Survival is the story